Working on character hair

1/9/2026: I finished up the potions and corks, and now I’m working on character hair. We have accumulated so much character hair for the project, and we needed to unify the materials, remove any duplicates taking up space, as well as make a level for testing to see everything laid out in one area. There are over 400 hair meshes, so I’m going to need another day at least to get through them, but it’ll be worth it since the potion map turned out super well and should be super useful as well.

Previous
Previous

Working on character hair day 2

Next
Next

Fixing the potion corks day 3